Showing posts with label multi-boss raid. Show all posts
Showing posts with label multi-boss raid. Show all posts

Thursday, 17 September 2009

ENTERING THE NECROMANCER'S CASTLE

The Siege of Mirkwood, we have been given to understand by Turbine’s carefully calculated press releases, will culminate in a multi-boss 12-man raid on the fortress of Dol Guldur. This is something all LOTRO raiders have been waiting for, hoping passionately that in terms of variety, interest and replayability, it will turn out to be a Rift of Nurz-gashu, Mk II. This is particularly so in view of the fact that the latest and much-heralded multi-boss raid, Dar Narbugud in the depths of Moria, is just a tiny bit disappointing.

The million-dollar question is just how severely it will be gated – in other words, what the minimum radiance level will be in order to avoid cowering. The maximum possible would be +120 radiance, representing in effect a full set of Dar Narbugud tier 2 armour, each piece of which is worth +20 radiance (as, of course, are also the tier 1 helm and shoulders which drop from the Watcher) – but I don’t for a moment think the developers will set it that high.

At the moment, minimum radiance for the Vile Maw is +50, and for Dar Narbugud +70 (which means you can enter with +65, as it rounds up). My guess is be that you will need +85 radiance (down from +90 thanks to rounding up) for Dol Guldur, making a neat progression of +50, +70, +90 for the three 12-man raids. Currently, this could be achieved with one tier 2 item, all three tier 1.5 items and two tier 1 items - but the expansion will also offer other, new opportunities to build up radiance. It looks as though radiance, like death and taxes, will be with us for a while yet…

Sunday, 10 May 2009

THE STATE OF THINGS

Once again, LOTRO seems to be at a crossroads. Over the last month, the game forums have hosted some long, heated and often quite profound debates about the current state of the game and where it's headed. Looking across a broad range of these debates, both in Europe and in the States, one thing is clear: a large percentage of current players, perhaps more than half, are currently unhappy with how things have been going since the introduction of Mines of Moria. There are many reasons for this malaise, some of which I touched upon in an earlier post, "The Mines of Moria considered as a Chinese Banquet", but it can essentially be summed up as a gradual but definite swerve in the game philosophy from collaborative adventuring to a more solo (some would say selfish) approach. The signs are clear: far more solo content, no multi-boss raid requiring careful study and practice by a dedicated group of players, epic quests which can be completed almost without any outside assistance. So are the results: by all accounts, more selfish player behaviour, fragmenting kinships and players switching off for longer and longer periods.

Those unhappy with this state of things are, virtually by definition, the hard-core players, often referred to as end-content players; of course, there are also many players who prefer solo play, and who are not in the least unhappy. The point is that Shadows of Angmar by and large succeeded in satisfying both groups, by providing alternative routes to success; sure, you needed to join a group of pretty hard-core players to get a complete Rift armour set, but the best crafted armour was almost as good (and anyway, unless you were going up against Thaurlach or Thorog, you didn't need the Rift set). You could also work at PvP, if that was your preference, and assemble an Ettenmours armour set. SoA offered lots of alternatives at different levels. MoM doesn't; it's much more linear and inflexible.

It's been said the current design mindset is aimed at potential Asian customers; I can't speak to that, never having played an Asian online game. But I don't really buy the theory, since it makes no commercial sense to try and expand your client base by pissing off your current customers. And while nobody can accurately gauge just what percentage of the current client base is made up of hard-core or end-game players (they are, indeed, more vocal, so forum activity is not an accurate measure), it would be a commercially dire mistake to write them off - one which I sincerely hope Turbine won't be tempted to make.

What is absolutely clear by now is the immense importance attached to the forthcoming Book 8, and particularly to the inclusion or otherwise of another Rift-type multi-boss raid. Here is a quick sampling of recent comments from the European forums:

"I wonder if turbine know how important the book 8 update will be to them. For a lot of people it seems this will make or break lotro for them." "The new raid will be in Book 8. Another delay would be the last straw for many, they just have to." "If the multi-boss raid is not out soon - they will prob kill the game off... All the bigger kinships on Laurelin are fed up with the watcher, and the turtle seems way too easy and pointless. We all miss the days with the Rift and Helegrod - all night raiding with plenty of loot and happy players."

None of these comments, and dozens of others like them, can be written off as knee-jerk whines; these are players who love the game, want to stay with it and wish it well. What's more, I think they are right: what LOTRO needs, as soon as possible, is a new Rift. Give this group of players another Rift-type raid, and they will forgive almost anything; hell, they'll probably be too busy to notice anything else between now and Christmas. Disappointing them, however, would not be a good move...