Back on the Stateside forums, a vicious little argument erupted on 17 November over the top-end raid loot in Siege of Mirkwood, namely the armour set dropping from the Dol Guldur instance, and raged for two days until the thread was closed. The title given to the thread by the original poster says it all: “If you value raid loot, Mirkwood is NOT for you...”. Well, we already knew (see previous post!) that DG armour will be a visual disaster, but it seems that it’s going to be distinctly poor in terms of stats as well – some posters felt it will be barely better than the full Watcher set. And to add insult to injury, it turns out to be (oh, the shame!) purple rather than teal.
At the same time – and I’m definitely confused as to the thinking behind this - it seems the new SoM legendary weapons will only come in Second-Age flavours. No First-Agers at all. So will a l.60 First-Ager be better or worse than a l.65 Second-Ager? I would guess worse, but who knows?
However, yesterday’s DevChat included a couple of interesting comments about both these issues. In response to a question about the purple DG armour set, dev ZombieColumbus (no, really) responded: “In the past, we have gotten burned by giving out the best possible gear our game could generate with the initial release. This immediately makes itemizing further instances impossible. The advantage of holding back like this, is that the jump between our subsequent raid sets will be more noticeable”.
Dev Jalessa comes in for some very bitter criticism in the forum thread; according to the original poster, “the fault lies not with the instance designers, but with the LOTRO Systems Team, led by Jalessa, which intentionally made the loot weak, ignoring all of the mountains of player feedback begging for desirable raid loot throughout beta”. However, when asked whether “we are to see Teal Armour sets and First-Age weapons in the next book update?”, Jalessa responds with “… level 65 First-Age legendaries will not be available immediately with launch of Siege of Mirkwood. We plan on introducing them in a future update”.
The obvious implication of these two comments seems to be that top-end armour sets and First-Age LIs will both come available later, though still before the next volume – in other words, as part of a Mirkwood expansion. Whether this implies that there will be yet another 12-man raid in the region remains unclear. I rather doubt it, though, given that the one currently implemented ends with the death of the resident Nazgul; I mean to say, how could you top that? On the other hand, will a second (teal) armour set start dropping from the same raid? That sounds equally unlikely. Baffling…
Thursday, 26 November 2009
ONLY IN IT FOR THE LOOT?
Friday, 20 November 2009
DOL GULDUR FASHIONS

Despite appearances, the personage depicted above is not a fashion victim with more money than sense, a colour-blind circus barker, a tourist at the Venice carnival or an actor in an Elizabethan masque. No. It is, gods above help us, a young lady sporting the latest in LOTRO action wear for archers, namely the complete +30 radiance Hunter set which will drop from the Dol Guldur 12-man instance. Or, in other words, the mightiest and most advanced Hunter armour set to date.
What's that you said? She looks like an utter twit? I couldn't agree more. But that, nevertheless, is what Turbine's fashion designers have decreed for the winter '09 collections. Never mind that nobody in their right mind is going to want to be seen dead in a ditch wearing that clown suit. True, it does have the distinction of being the ugliest bit of LOTRO armour since those dreadful purple things some lunatic devised for the Ettenmoors, but still...
It remains a puzzle to me how the design team which came up with some of the most brilliant environments and landscapes I have ever seen in a computer game can be so amazingly lame where clothing and armour are concerned. What makes it worse is that they are obviously baffled by the whole concept of Hunters. They can just about fudge it with the heavies (give'em lots of plate mail, then add more bits on top of that) and with Lore-masters (robes, robes, robes), but it's quite obvious, looking at earlier efforts such as the Lady's Favour set from Dar Narbugud, that they don't have a clue what a Hunter might want to look like.
These hideous rococco creations might be just about tolerable if there was one plain, serviceable, campaign-style set of Hunter armour in the entire game which could at least be worn cosmetically. Something along the lines of plain boots, leather leggings and simple chain mail in muted earth colours would be nice - but there isn't. Lore-masters at least get a chance of acquiring the sober, unadorned, simple black Robe of Viisaus which is the reward for completing Vol I/Bk 13/Ch 4 ; judging by the number of these I've seen recently, there's a real demand out there for unfancy gear. But no, there's nothing like that in medium armour.
As for weapons - don't get me started on the neon glow, radioactive, three-sizes-too-large rejects from a drunken WoW design session we've been seeing lately...