Showing posts with label expansion. Show all posts
Showing posts with label expansion. Show all posts

Thursday, 10 September 2009

THE SIEGE OF MIRKWOOD

There's a number of sites where you can find a consolidation of all the currently available information on LOTRO's forthcoming expansion, The Siege of Mirkwood, so I won't bother recapitulating it all here (MMeOw has a good one). It's interesting to note that unlike the previous paid-for expansion (Mines of Moria), this one does not introduce a new volume, but "only" an new book (Book 9) of Volume II. It is to be a digital expansion costing around twenty dollars US, though I would guess it will soon be followed by a boxed edition for the retail market. Significant features include a level cap raise to 65, a legendary item cap raise to 60, a new runic slot for LIs, the eagerly expected Skirmishes, an apparently very large new area to explore and, above all, a new multi-boss raid culminating, it seems, in a battle with the Lieutenant of Dol Guldur. All good stuff...

Since this will not, after all, be a new volume, there has been some grumbling about having to pay for new content, but surprisingly less than might have been expected; most people, I think, realise that the content on offer in SoM will be considerably greater than we would normally have received from a free update. And to be honest, as one of the many players who paid for a lifetime subscription, I don't mind making an occasional contribution to Turbine's revenue stream, thereby ensuring that they continue to lavish time and attention on the game.

Sunday, 16 March 2008

LOOKING TOWARDS MORIA

So, it's Moria after all. The smart money was on Moria all along for the first big expansion; after all, the regions of Middle Earth guaranteed to generate the most player excitement have always been Moria, Rohan, Gondor and Mordor, and it was obvious that in a plot-driven game, Moria had to come first. Lots of goodies are promised, including two new classes, a variety of raids (including more 24-man raids), six new books and a cap level of sixty. Most players seem to welcome the increased cap, though there has been some inevitable grumbling about the extent to which this will devalue the major boss fights in the Rift and Helegrod. Personally, I think it's a good thing - after all, the bosses in the new expansion will inevitably be even tougher, and the new cap will prove an additional incentive to go out there and quest. Plus, in a game obviously designed to have a lifetime of several years, a fixed cap would sooner or later prove a recipe for stagnation.

To my mind, the most exciting innovation sounds like it will be the forging of Legendary Items. According to the official Codemasters release, "Players will be able to forge weapons and class-related equipment and evolve them to build a legacy the likes of Bilbo's Sting and Gandalf's Glamdring. These legendary weapons will level-up along with the player, allowing customization by advancing the item's virtues, adding runic legacies, modifying its titles and forming fables". Now this is something genuinely new and original. If it works along the lines suggested, it could mean an end to the constant upgrading and replacing of weapons (and armour?) as better and better sets become available; this way, once you had acquired, say, a legendary sword (which presumably would in itself require considerable effort), the sword would increase in capabilities alongside you as you leveled up. You might perhaps even be allowed some latitude in selecting the increased capabilities: for instance, higher fire damage or improved speed?

Those who have played Baldur's Gate II will remember that brilliant invention, the talking sword Lilarcor, which apart from an endless stream of wisecracks was also capable of self-improvement.