Friday, 12 March 2010
DISCUSSING TACTICS
It hadn't really occurred to me before, but I was struck recently by a huge difference between the European (Codemasters) and Stateside (Turbine) forums: there is almost no discussion of tactics on the CM forums. Which is quite strange, when you come to think of it.
By far the most popular sub-forum on the Turbine forums is the one called "Instances and Raids". Though it shelters a certain amount of grumbling and nit-picking, it also includes a lot of careful and serious debate about the strategy and tactics of the principal raids. Currently, there are several well-established threads about the Barad Guldur 12-man raid; one of them, "BG Strategy - Gauntlet and Boss 1 (Durchest)" includes 133 posts, many providing either detailed tactical proposals or feedback on possible changes since the latest patch. For a characteristic example of a recent post, see the illustration, above.
There are no remotely similar threads on the CM forums, whether for Barad Guldur or any other raid. When I did an advanced, post-by-post search for "Dürchest"on CM, the only posts of any interest which turned up were under the Warden sub-forum. Admittedly, a substantial thread was started recently about increased resistances since Volume III which includes some useful feedback, but nothing much more.
I'm curious about why this should be. Obviously the fact that Codemasters don't provide a tactics and raids sub-forum is one factor, but that can hardly be more than contributory. Are European players less interested in end-content raiding and/or less determined (or, of course, obsessive)? Are they less prepared to share experiences, preferring to hoard what might be regarded as hard-earned information? Or is it simply a general lack of interest in debate and discussion of matters tactical?
Wednesday, 2 September 2009
I TAPE-WORM MANY FRIENDS
In a lighter vein than some recent posts, I couldn't resist passing on the following wonderful communication gleaned from the Codemasters forum:
"Hello escrivo to expose what happens to me I am in the server evernight go 2 years in etten am rank 10 with my guardian a hobbit always I went to all the raid and tape-worm many friends until a few months ago I come a very big clan descendants of andurin, and one of his(her,your) members arcane harasses me non-stop(steadily) expels me without motive says lies of my and the last thing that it(he,she) made arcane is to get about myself tell to scare saying things like that Arcaned: I wish to KILL FRODO AND EAT HIS EYEBALLS Arcaned: Devils Arcane> arcane Cucuracha Rodin . he(she) hates me for that he(she) hates Frodo and Samsagaz and says that every deve of burning in the flames of sauron arcane it looks like to me a sick player and already not that to do before this harassment pardon for my bad(wrong) Englishman".
The exchange which followed had something to do with feuding and bad blood in the Ettenmoors (yawn), but the debate was of minor interest compared to the original glorious piece of prose - which may owe some of its surrealist splendour to the intervention of an online translator. The last word remained with Satine, CM director of community relations, who sensibly concluded "[Thread] closed before anyone hurts themselves" last Tuesday.
Sunday, 10 May 2009
THE STATE OF THINGS
Once again, LOTRO seems to be at a crossroads. Over the last month, the game forums have hosted some long, heated and often quite profound debates about the current state of the game and where it's headed. Looking across a broad range of these debates, both in Europe and in the States, one thing is clear: a large percentage of current players, perhaps more than half, are currently unhappy with how things have been going since the introduction of Mines of Moria. There are many reasons for this malaise, some of which I touched upon in an earlier post, "The Mines of Moria considered as a Chinese Banquet", but it can essentially be summed up as a gradual but definite swerve in the game philosophy from collaborative adventuring to a more solo (some would say selfish) approach. The signs are clear: far more solo content, no multi-boss raid requiring careful study and practice by a dedicated group of players, epic quests which can be completed almost without any outside assistance. So are the results: by all accounts, more selfish player behaviour, fragmenting kinships and players switching off for longer and longer periods.
Those unhappy with this state of things are, virtually by definition, the hard-core players, often referred to as end-content players; of course, there are also many players who prefer solo play, and who are not in the least unhappy. The point is that Shadows of Angmar by and large succeeded in satisfying both groups, by providing alternative routes to success; sure, you needed to join a group of pretty hard-core players to get a complete Rift armour set, but the best crafted armour was almost as good (and anyway, unless you were going up against Thaurlach or Thorog, you didn't need the Rift set). You could also work at PvP, if that was your preference, and assemble an Ettenmours armour set. SoA offered lots of alternatives at different levels. MoM doesn't; it's much more linear and inflexible.
It's been said the current design mindset is aimed at potential Asian customers; I can't speak to that, never having played an Asian online game. But I don't really buy the theory, since it makes no commercial sense to try and expand your client base by pissing off your current customers. And while nobody can accurately gauge just what percentage of the current client base is made up of hard-core or end-game players (they are, indeed, more vocal, so forum activity is not an accurate measure), it would be a commercially dire mistake to write them off - one which I sincerely hope Turbine won't be tempted to make.
What is absolutely clear by now is the immense importance attached to the forthcoming Book 8, and particularly to the inclusion or otherwise of another Rift-type multi-boss raid. Here is a quick sampling of recent comments from the European forums:
"I wonder if turbine know how important the book 8 update will be to them. For a lot of people it seems this will make or break lotro for them." "The new raid will be in Book 8. Another delay would be the last straw for many, they just have to." "If the multi-boss raid is not out soon - they will prob kill the game off... All the bigger kinships on Laurelin are fed up with the watcher, and the turtle seems way too easy and pointless. We all miss the days with the Rift and Helegrod - all night raiding with plenty of loot and happy players."
None of these comments, and dozens of others like them, can be written off as knee-jerk whines; these are players who love the game, want to stay with it and wish it well. What's more, I think they are right: what LOTRO needs, as soon as possible, is a new Rift. Give this group of players another Rift-type raid, and they will forgive almost anything; hell, they'll probably be too busy to notice anything else between now and Christmas. Disappointing them, however, would not be a good move...
Sunday, 13 April 2008
LIES, DAMN LIES & STATISTICS
"BCamlost" started an interesting poll on the Codemaster forums a couple of days ago. The question was "What is the current level of the character you currently spend the majority of your LOTRO time playing? (i.e., NOT your 'main' if that main's retired, and not your 'alt' if you just happened to log it today for the first time in months . . .). One choice only please".
Of 201 players who responded by the morning of Sunday, a full 134 declare their principal character to be in the level 46-50 range, and there is good reason to believe that most of these are probably level 50. This amounts to 66.67% of the total; adding characters in the level 41-45 range, we find very nearly 80% of the respondents are above level 40. On the other hand, apparently less than 2% of the sample are under level 15. Does this mean that virtually no new players are joining the game? Of course not. As at least two players point out in the subsequent thread, what we have here is a good sampling of forum users, not of players as a whole. And as "Rem" sensibly notes, "Forums are a place where naturally long-time players hang out. This is not a representative cut through the player-base, it only shows what it shows - forum crowd tends to be high level".
So what conclusions can be derived from this poll? Essentially, that the hard core of dedicated players have (long since) hit the current experience cap, something that we probably knew already.
Full details on http://community.codemasters.com/forum/showthread.php?t=273029&page=2&pp=10
