Showing posts with label skirmish points. Show all posts
Showing posts with label skirmish points. Show all posts

Friday, 30 July 2010

SKIRMISH POINTS TO REWARD CLASSIC INSTANCES

Back in March, I had been wondering what the future of skirmish points was likely to be, and whether they would be worth anything in days to come. Now the latest Developer Diary has come up with a partial answer:

"Classic instances will use the Skirmish reward system with some modifications and additions. What does this all mean in plain English? Classic instances will use the Skirmish reward system. All normal item drops from monsters and bosses have been replaced by Skirmish marks. Any spaces, like Annúminas or Helegrod, that had barter systems in place have had their item drops and barter NPCs removed. However, have no fear – many of the unique items that could be acquired from all instances have been added to a new Skirmish camp vendor: the Classic vendor. New unique tokens are also awarded for Classic quests and Challenge mode. In addition, we’ve put Legendary Item jackpots on end bosses, and even small chances to drop Tomes that permanently increase your character’s base stats! To sum up, Classic instances will give you everything they did before, except now they share a unified reward system."

So skirmish points will not only continue to be with us, but are to acquire additional purchasing power. What this doesn't answer is my original question, namely whether Scrolls of Empowerment will continue to be available in exchange for SPs, and at what cost. This is more than a minor quibble, for one simple reason: for those of us at l.65, with characters almost fully maxed out in every possible way (since we've had little else to do for the last eight months!), the odds are that few of the rewards for Classic instances will be of much interest. Since the basic stat Tomes mentioned above are to be drops rather than purchasable rewards, Scrolls of Empowerment, hopefully usable on a new tier of Legendaries, still look like being the only really useful investment for an end-game player.

And isn't it about time we got a separate currency and reward item menu, if only to make some space in bags, chests and other storage modules?

Friday, 26 March 2010

SKIRMISH POINTS: WHAT WILL THEY BE WORTH TOMORROW?


Every form of barter currency appearing to date in LOTRO has turned out to be, in effect, non-transferable. Vile Coins, Rift-iron Coins, Battered Annuminas Armour, Marks of Triumph... Remember those? All water under the bridge by now, or just rubbish cluttering up chests. Medallions of Moria and Medallions of Lothlórien, collected with so much effort, are worth little or nothing to players currently at l.65.

Will we see the same thing happening with skirmish points? A lot of people will be upset if it does. By the end-game, unless you spend them on upgrading your soldier, the only really valuable item you can barter for skirmish points is the Scroll of Empowerment, which costs 1,950 SP and will upgrade a LI legacy by one tier - but, at the moment, it only works on l.65 LIs. Now a lot of players, myself included, have already upgraded as many legacies as we care to on our current LIs, and are simply collecting SPs in view of the inevitable next upgrade, or even the eventual appearence of First-Age LIs. We are assuming (gambling, if you prefer), that Scrolls of Empowerment suitable for the next lot of LIs, whatever they turn out to be, will still be available in exchange for our accumulated SPs. Should this prove not to be the case, we will find ourselves in the same position as holders of Imperial Russian government bonds the day after the Bolsheviks seized power...

On the other hand, if skirmish points continue to be valuable after the next upgrade, albeit perhaps hit by inflation (i.e., scrolls may have doubled in price), LOTRO will have taken the first welcome steps towards the goal of a reliable,  long-term barter currency.

Thursday, 12 November 2009

LATEST LOTRO DEVCHAT FROM WARCRY

WarCry Network had a chance to chat with Turbine's developers on 11 November. The full transcript is available on their site. Nothing earthshaking was revealed, and in fact most of the responses were either disappointing or else offered nothing new.

Dev Orion clarified the new development he calls 'Inspired by Greatness', a mode which will enable players to solo Epic Quests by temporarily increasing stats: "In the current implementation, the buff increases your statistics to allow you to readily handle the foes present within instance spaces. What that means, in the short term, is that a player deciding to take the solo version of an epic quest that contains an instance will be bumped up to the approximate level of an Elite creature. This also includes some bonuses to regen that make it possible for players to survive against multiple opponents".

One of the most eagerly awaited elements of Siege of Mirkwood is the new multi-boss raid in Dol Guldur. In answer to a question about how many bosses this would include, dev jwbarry replied "The raid at the end of the cluster features multiple boss fights, it's a full raid not a lair raid. There will also be at least 8 skirmish raids launching. These are designed for 12 players and have been balanced as such, including custom built bosses for each" - so nothing really new, there.

Little of interest was said about legendary items, other than Graal reiterating "The addition of scrolls that allow legacy tier upgrades and various other improvements to Legendary items allows players to continue to upgrade their Legendary Items far beyond what is currently available. Initial ranks of legacies will be somewhat lower in Mirkwood to make room for these upgrades".

More fuel was added to the debate about whether Wardens make good main tanks by Belechannas' question: "A Warden who is defeated and then revived (with their threat reset to zero) lacks any aggro catch-up skill similar to Engage/Rising Ire. Is it intended that Wardens are the only class unable to function in their primary role after being revived in a long fight?". To which Graal responded, rather discouragingly for Wardens, "The lack of an instant threat catch up skill is one of the differences in tanking between Wardens and Guardians, just like Wardens dont have a easily used forced taunt. It is unlikely, but not impossible that this will change. Bottom line...Dont die".

To questions about the availability of new skills in SoM, Jalessa disappointingly responded "With Siege of Mirkwood, each class will get one skill upgrade at level 62", and "There are no class quests added in Siege of Mirkwood". So with five new experience levels, we get just one new skill - confirmation that current policy is for improvements to come largely through the acquisition of new gear. Unfortunately for those who aren't into raiding, or hate the radiance gating system, Jalessa also pointed out that "we're not looking to add radiance to crafted gear at this time".

jwbarry
reassured a questioner that Skirmish rewards would be available to all, even those who were unable to take part in 3, 6 or 12-man skirmishes: "All items will be available for purchase for all players. Small Tokens come from and 3 man skirmishes. Large Tokens come from 6 and 12 man skirmishes. Some rewards require Small Tokens and some require Large Tokens, in addition to an amount of Skirmish Marks. Large Tokens can be downgraded into Small Tokens with no additional cost. Small Tokens can be upgraded into Large Tokens with an additional amount of Skirmish Marks. The goal is that with enough time, everyone, regardless of playstyle or preferred group size will be able to get all the rewards they are striving for".

Champions have been particularly worried about the loss of their Fervor stance legacies with the new SoM legendary weapons. According to Graal, "The Champion legacies were worked over the most of any of the classes due primarily to the reduction and consolidation of Stance based legacies. Champions gain several legacies that give damage bonus to individual skills, a critical magnitude legacy and several more utility type legacies. In addition all of the Ardour/Glory legacies have been combined to affect both stances".

Finally, to my mind the most interesting new feature revealed here (I may have missed an earlier announcement, however) was the "Immediate" skill execution type. Graal described this as "a new skill execution type that will absolutely interrupt whatever you are doing and execute the skill. We use this for interrupt type skills like Clobber".