Showing posts with label epic story. Show all posts
Showing posts with label epic story. Show all posts

Monday, 6 April 2009

UNDER THE EAVES OF LOTHLORIEN


What of Lothlórien? First of all, of course, it is visually stunning, above all the forest itself: impressively unlike anything we've seen so far, and, as it ought to be, ever so slightly spooky both by day and by night. The contrast with the gloom of Moria makes it that much more effective. I would also rate the epic storyline of Volume II, Book 7 very highly; it can easily be completed solo by anybody who has reached level 60, has a good, strong plot line and maintains its interest to the end (though I admit to finding the ultimate fate of the book's principal villain excessively tame, even rather wishy-washy).

On the other hand, I am disappointed by many of the quests which must be completed in order to gain favour with the Galadhrim, far too many of which are ridiculously trivial and even foolish. This is, I concede, a standing problem with all computer role-playing games, whether online or not, and one which becomes particularly acute in our case, where we are all playing notional second fiddle to the Fellowship: on the one hand the individual player is involved in events of epic scope and grandeur, but on the other, he or she must constantly be brought back down to earth lest he become too big for his boots (and for the lore).

Fair enough. One day Warlord of Angmar and Slayer of Thaurlach, the next begging Galadhrim guardians for the right to enter Lorien, or fending off Anduin lizards; that's the way an adventurer's life goes. But to be invited to go picking berries and mushrooms, or to be treated as a pack mule and instructed to carry supplies right, left and centre is really a bit much; where were you, buster, when we were killing Thorog in Helegrod? Such piffling quests do nothing to maintain suspension of disbelief, and are really a sign of laziness or lack of inspiration on the part of the developers. Obviously there will have to be grinding - but let it at least be inventive and preferably adventurous grinding, not this poor "kindly step out and get me a pint of milk, boy" household chore stuff.

Wednesday, 6 August 2008

THE EPIC STORY, RESTORED

A couple of months back, I was complaining about the fact that players are not given access to an ongoing narrative of the epic quest as they move through the various books. Well, it still hasn't been implemented in-game, but player Brunop in Slovakia has finally provided one in the form of an 87-page, 450 KB Acrobat file which covers Books 1-14 inclusive. The text includes the exact wording of every epic quest and instance, as well as details of the objective(s) and background, all patiently copied from the quest logs.

Here is an example from Book II:

CHAPTER 7: THE STONE SPEAKER

BACKGROUND

Radagast wants to learn what drew a creature such as Ivar to the Red Swamp. He thinks that something could be learned from one of the Eglain. 'This land was the site of many battles in the past. Some say the swamp takes its name from the blood of fallen Men that stains the earth red. But my knowledge of the swamp's history is limited. 'I do know of a man named Aric, a wise man of the Eglain, though only by reputation. He is a Stone-speaker, a scholar who studies the stones and collects knowledge from their markings. Aric knows much of the local lore. 'Travel to him and ask for his help. He currently dwells south of here, beyond Talath Gaun, down in Harloeg. He may provide us with the knowledge we seek.'


OBJECTIVE 1

Aric is south of Ost Guruth, beyond Talath Gaun, down in Harloeg. Radagast spoke of a man named Aric the Stone-speaker. Aric may be able to tell you the history of the Red Swamp.


This is not yet literature - it would need some cutting and editing for that - but it reads perfectly coherently, and will remind players of all their troubles and travails during the last year and a half of traveling and questing. Savvy players will no doubt also realise what a help this will be in choosing which of the epic quests to repeat in order to gain Marks of Triumph.

It's amazing to realise that something as useful as this had to be produced by a player... You can download it in seconds from http://www.4shared.com/file/57890330/1495bf19/Lotro-EpicStory.html

Tuesday, 20 May 2008

THE EPIC STORY LINE

For me, one of the most important aspects of LOTRO is the epic story line. It's one of the things that make LOTRO different from other MMORPGs - a developing plot in which players have an active role, giving them a real sense that the game world they are immersed in is dynamic rather than static. Of course, some books are better than others. Book 13 proved disappointing, as it mostly reduced the player to a hapless gofer: "Gofer this, now gofer that, then come back all the way round the bay and back here so that I can ask you to gofer something else that I forgot to mention the first time round...". In the main, however, the epic story line has produced some of the best moments in the game.

Problem is, I can't remember the half of it. I know, I could go through the completed epic quests one by one in the quest window and reconstruct the whole thing, but that would be really tedious, and wouldn't produce anything like a coherent narrative. I think the developers have missed an opportunity here. Why not have a book among your possessions which would include, chapter by chapter, a complete record of the epic plot line to date? In time, the chapters would become the chronicle of an alternate History of the War of the Ring, one running parallel to that of Frodo and the Fellowship of the Ring, whose protagonist would be the player.

It would be easy enough to implement - for one thing, except for the very early sections, the chronicle would be the same for everybody - and a hardly noticeable drain on server memory. Lots of of CRPGs have a variant of the system, with the best by far being that used by the last two volumes of the "Elder Scrolls". Check it out, please, devs.