Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts

Thursday, 4 June 2009

LEGENDARY ITEMS LATEST

In the course of the 3 June developer chat, developers were by and large as wary as ever of making definite statements. However, sorting through the whole transcript, I found that a number of answers addressed the vexed question of Legendary Items, a frequent source of complaints and grumbles. Pulling these together, it seems as though we can expect some positive developments in the near future.

Perhaps most importantly, the devs acknowledged that there are indeed problems with the LI system as it stands today: “Are there any plans for redesigning the Legendary Item system? Completely redesigning it, no. It took a lot of work to get the various systems in place to create the LI system. However, we’re definitely monitoring the complaints and seeing where we fell short with our goals. So in that regard, we’re going to be making some solid changes. The details haven’t been completely solidified yet, but our main goal is to make it feel less grindy, to better maintain the feeling of advancement and progression”.

Other specific promises include a method of resetting the legacy points on a maxed out Legendary Item, to come “very soon”, and the ability to exchange legacies on LIs; the latter is probably more of a mid-term project, since they apparently haven’t decided exactly how to implement it.

On the question of crafted Legendaries, the response was “We definitely want to bring crafters into the LI system more than we have… this is a very large complaint we’ve heard and we fully intend to remedy it” - but no details were provided.

Finally, a crucial detail concerning the upcoming 12-man instance in Book 8 was dropped: “Some very special mobs (please see certain mobs in Dar Narbagud) are completely immune to Common damage”. This is very far from a minor point; if we are to come up against monsters immune to common damage, the implication is that either special weapons or else special titles for weapons will have to be acquired before these mobs can be attempted. So will this in practice turn out to be a weapons equivalent to the radiance armour – i.e., the instance will prove to be impossible without specific items? It certainly sounds like it…

The complete transcript can be consulted on Kill Ten Rats.

Wednesday, 4 February 2009

LEGENDARY WEAPONS & ITEMS

Legendary warriors in fact and fiction have often wielded unique weapons, usually swords, which sometimes become as famous as their owners: El Cid’s Tizona, Charlemagne’s Joyeuse, King Arthur’s Excalibur, Roland’s Durendal, Beowulf’s Naegling, Elric’s Stormbringer… and of course, Orcrist, Anduril and Sting. So Turbine’s announcement that legendary weapons would play a major role in the Mines of Moria LOTRO expansion was greeted with justifiable enthusiasm; according to the official release, "Players will be able to forge weapons and class-related equipment and evolve them to build a legacy the likes of Bilbo's Sting and Gandalf's Glamdring. These legendary weapons will level-up along with the player, allowing customization by advancing the item's virtues, adding runic legacies, modifying its titles and forming fables".

The reality proved somewhat different. What we have now is interesting, but a legendary weapon system it ain’t. What we have is several hundred different legendary items of three different kinds; in order of increasing rarity (and value), these are Third Age, Second Age and First Age legendary items, all of them class-specific and of several different types. Furthermore, Third Age legendaries can be of user levels 51-60, Second Age legendaries can be of user levels 53-60, and First Age legendaries span user levels 59-60. For each player class, age and level there is a sword, dagger, club, spear, hammer, bow and crossbow, plus all the class special items such as burglar’s tools. You do the math.

Third Age items drop like flies, and are virtually given away with cereal boxes – not very legendary. On the other hand, Second Age items are extremely rare, while you can virtually forget First Age stuff. Another factor which players have come to realise is that user level is critical, almost more so than age; a user l.60 Third Age weapon is virtually as good as a Second Age weapon of user l.58 with roughly equivalent legacies. What this means in practice is that a very rare l.55 item may turn out to be little more than vendor trash.

As now implemented in LOTRO, legendary items (LIs) are essentially a running crap shoot, an exercise in gambling. You gamble on winning a roll and getting a good drop (imagine winning a 1:12 Vile Maw roll and receiving a l.59 First Age club!), you gamble on your LI having half-decent legacies, you gamble every time you reforge, you gamble on improving your runics… Somebody on the forums has worked out exactly how many Third Age LIs you would have to deconstruct in order to end up with six tier 8 runics, three for each of the two LIs you can equip; believe me, you don’t want to know the numbers. And you will carry on gambling, because by its very nature the system always sets a new goal: get a higher user level item, get a Second Age item, get a First Age item, then get a better yet First Age weapon.

Turbine’s developers have devoted a lot of ingenuity to devising a very complex, reasonably effective (in its own way) system of grinding in order to constantly upgrade your LIs – and yes, it can be fun, and it gives you something to strive towards after hitting the level cap of 60. Unfortunately, in the process they seem to have lost sight of what a legendary weapon actually means. A legendary weapon becomes part of you, remains identified with you for better or for worse; you would no more throw it away than cut off your hand. Can you imagine Aragorn casually chucking away Anduril because, uh, that dwarf arms dealer seems to be selling a cooler sword?

I currently carry a reasonably nice l.58 Second-Age bow with about 865,000 experience points on it. It’s called Preacher, we’ve been together for a long time now, I’ve managed to put some decent sixth-tier runics on it… and first chance I get of finding, buying or stealing a l.60 Second-Age bow with a half-decent set or legacies, out it goes, deconstructed and as much of its experience as possible re-routed into the new bow. Not very legendary, I know, but there it is.

It’s too late now to tinker with the system, so we’re stuck with it. But it would be nice if, perhaps with the next volume, the developers came up with an another crack at the problem. Here’s what I suggest: make the player’s choice of a new legendary weapon the reward for a long, hard quest or even quest chain. There should be no different ages or levels: just starter legendaries, all of the same level, and the player could pick whatever he or she fancies – sword, dagger, bow or whatever – as well as the starter legacies. Then use the existing system of weapon experience points to build up weapon experience, exchangeable for different improvements at various levels, leaving as much of it as possible to the player’s discretion. That’s it: that’s your new, truly legendary weapon, yours forever, growing along with you. No second choices, no exchanges. How about it?

Thursday, 19 June 2008

BEST OF THE BOWS


This is an (almost?) complete set of the best projectile weapons in LOTRO as of Book 13, drawn from my priceless collection. Cudur, Bane of Forvengwath and Fortified Black Ash Bow are clearly the best available. I normally have Cudur equipped, and carry the other two in my pack. Cudur becomes available after you reach Rank 4 with the Free Peoples in the Ettenmoors; it costs 3 Luminous Spirit Stones and a further quantity of Glimmering and Dull stones, all of which can either be found in the Delvings of Fror or purchased at the AH. It should be possible to achieve Rank 4 after 2-3 days fighting in the Ettens.

Bane of Forvengwath
drops from the first Gatekeeper in Balad Gularan; unfortunately it seems to be fairly rare drop; on the plus side, he isn't that hard to down, and a determined fellowship could farm him. Fortified Black Ash Bow is of course a crafted item. Bow of Keria is a reward item for completing Book 13, and therefore quite achievable for a l.46 or so player. Bow of the Hunt is the reward item for completing the Hunter class quest; it's a nice bow, but usually, by the time most Hunters complete the quest, they will be close to getting something better.

The crossbow Nathfeig, another Barad Gularan drop, is useful to keep around when going after dragon kind (+7), which includes all the worms. Gautar's Ironwork Crossbow (an Angmar/Myrkworth drop) is the best I've been able to come up with as far as dealing out ancient dwarf-make damage is concerned, but there may be something better out there. Finally, Tongannel's Joy is a reward for the Trollshaws quest "Cause for Joy" which comes in very handy when you're in the mid-40s, and was my favourite bow for a long time.

Tuesday, 22 April 2008

BOOK 13 WEAPONS

Shamelessly ninjaed from the US LOTRO forum boards, here is a preview of the next set of top weapons in the game. These are the selectable rewards for completing Chapter 11 of Book 13 (presumably the concluding chapter), so sadly no one character will be able to latch onto more than one of them...

They all cause lots of Beleriand damage (up to 96 for the two-handed sword), and all include between 1.5 and 3.0 in-combat power regeneration. They also come provided with assorted goodies for your class, including a handy +2% ranged critical chance for Hunters.