WarCry Network had a chance to chat with Turbine's developers on 11 November. The full transcript is available on their site. Nothing earthshaking was revealed, and in fact most of the responses were either disappointing or else offered nothing new.
Dev Orion clarified the new development he calls 'Inspired by Greatness', a mode which will enable players to solo Epic Quests by temporarily increasing stats: "In the current implementation, the buff increases your statistics to allow you to readily handle the foes present within instance spaces. What that means, in the short term, is that a player deciding to take the solo version of an epic quest that contains an instance will be bumped up to the approximate level of an Elite creature. This also includes some bonuses to regen that make it possible for players to survive against multiple opponents".
One of the most eagerly awaited elements of Siege of Mirkwood is the new multi-boss raid in Dol Guldur. In answer to a question about how many bosses this would include, dev jwbarry replied "The raid at the end of the cluster features multiple boss fights, it's a full raid not a lair raid. There will also be at least 8 skirmish raids launching. These are designed for 12 players and have been balanced as such, including custom built bosses for each" - so nothing really new, there.
Little of interest was said about legendary items, other than Graal reiterating "The addition of scrolls that allow legacy tier upgrades and various other improvements to Legendary items allows players to continue to upgrade their Legendary Items far beyond what is currently available. Initial ranks of legacies will be somewhat lower in Mirkwood to make room for these upgrades".
More fuel was added to the debate about whether Wardens make good main tanks by Belechannas' question: "A Warden who is defeated and then revived (with their threat reset to zero) lacks any aggro catch-up skill similar to Engage/Rising Ire. Is it intended that Wardens are the only class unable to function in their primary role after being revived in a long fight?". To which Graal responded, rather discouragingly for Wardens, "The lack of an instant threat catch up skill is one of the differences in tanking between Wardens and Guardians, just like Wardens dont have a easily used forced taunt. It is unlikely, but not impossible that this will change. Bottom line...Dont die".
To questions about the availability of new skills in SoM, Jalessa disappointingly responded "With Siege of Mirkwood, each class will get one skill upgrade at level 62", and "There are no class quests added in Siege of Mirkwood". So with five new experience levels, we get just one new skill - confirmation that current policy is for improvements to come largely through the acquisition of new gear. Unfortunately for those who aren't into raiding, or hate the radiance gating system, Jalessa also pointed out that "we're not looking to add radiance to crafted gear at this time".
jwbarry reassured a questioner that Skirmish rewards would be available to all, even those who were unable to take part in 3, 6 or 12-man skirmishes: "All items will be available for purchase for all players. Small Tokens come from and 3 man skirmishes. Large Tokens come from 6 and 12 man skirmishes. Some rewards require Small Tokens and some require Large Tokens, in addition to an amount of Skirmish Marks. Large Tokens can be downgraded into Small Tokens with no additional cost. Small Tokens can be upgraded into Large Tokens with an additional amount of Skirmish Marks. The goal is that with enough time, everyone, regardless of playstyle or preferred group size will be able to get all the rewards they are striving for".
Champions have been particularly worried about the loss of their Fervor stance legacies with the new SoM legendary weapons. According to Graal, "The Champion legacies were worked over the most of any of the classes due primarily to the reduction and consolidation of Stance based legacies. Champions gain several legacies that give damage bonus to individual skills, a critical magnitude legacy and several more utility type legacies. In addition all of the Ardour/Glory legacies have been combined to affect both stances".
Finally, to my mind the most interesting new feature revealed here (I may have missed an earlier announcement, however) was the "Immediate" skill execution type. Graal described this as "a new skill execution type that will absolutely interrupt whatever you are doing and execute the skill. We use this for interrupt type skills like Clobber".
Thursday, 12 November 2009
LATEST LOTRO DEVCHAT FROM WARCRY
Monday, 15 September 2008
LATEST NEWS FROM MINES OF MORIA

Whether officially or unofficially, a number of interesting screen shots from the Mines of Moria beta have appeared on www.lotrolife.com. Things in beta are always subject to possible change, but nevertheless, some useful hard facts can be deduced from these images.
MOUNTS
Player mounts in MoM will be, yes, mountain goats. It can now be confirmed that not only will the game’s Pony Express service (sorry, Goat Express) be equipped with them, but it will be possible to purchase one as well, albeit after some considerable time. To acquire a Redhorn Goat you will have to have reached Friend Standing with the Iron Garrison Miners, while the faster Nimble Redhorn requires Kindred Standing (both going for 6G, 24S).
Incidentally, the enemy will have access to mounts as well – in their case, fighting mounts. Moria Warg-Riders are a formidable-looking skeleton-giant warg combo.
QUICK TRAVEL/PORTING
Hunters will continue to have an edge in the taxi profession in MoM, but once again, it may take some time to acquire the relevant skills. At l.56, for instance, Hunters can purchase the ability to “swiftly travel to the Twenty-First Hall of Moria”, taking a party with them. Wardens, on the other hand, can also acquire a corresponding skill at l.56, but can only travel solo.
THE ECONOMY
I have long suspected that in-game finance will suddenly become important again with MoM, partly simply through inflation, but also because the various procedures associated with identifying and manipulating legendary items may well incur (probably high) charges. Certainly the first assumption appears correct: Tomes necessary for the acquisition of various Traits appear to be on offer for 2G, 500S. Various other items on sale at faction shops appear to be priced up to twenty times higher than their current equivalents.
LOADING SCREENS
Judging by the example above, the MoM screens will be considerably better drawn than the weirdly distorted and downright ugly images we have put up with so far – think of the current Rivendell loading screen, with its dwarfish and club-handed Legolas.
http://www.lotrolife.com/news_full/new_mom_screenshots/294/
Thursday, 26 June 2008
LATEST DEV CHAT DIGEST
Shorn of verbiage, bad jokes and waffle, here is the gist of the information released during the latest Dev Chat session. Probably more hard information percolated through on this occasion that is usual in these sessions.
NEW REGIONS IN BOOK 14
Book 14 has little in terms of new playable landscape for players to explore. We are introducing a small portion of Eregion to support our epic story but mostly the efforts of the World Team for Book 14 settled firmly in the realm of bug fixing.
NEW INSTANCES IN BOOK 14
Q: Where will the new 6 man instances take place and what size will they be?
A: They will take place in... familiar locations. As for scope, I designed them to be pretty quick, a 1/2 hour to an hour, but unpredictable and a bit random. Let's just say, you haven't seen any instances like this in LOTRO before.
NEW SCHOLAR RECIPES IN BOOK 14
There are a number of new scholar recipes coming online in book 14 - some for potions, others for new dyes and wall colours for your home, improved battle lore scrolls, and one-use recipes that allow you to make items that will be very handy for other professions.
THE RAIDING BUG
Q: Will the infamous raid vitals bug that is afflicting European LotRO players be fixed in time for Mines of Moria?
A: I have been told that the Raid vital bug has been fixed for Book 14. Or so they tell me!
ANUMINAS & OTHER ARMOUR SETS
There are new armour sets in book 14 and the Annuminas armour set has seen a very good upgrade. Additionally, helegrod has been changed over to use bartering.
UNSPECIFIED BOOK 14 CHANGES
I'm pretty excited about Book 14. I got to create something for this update that I have never done before, and we have never seen in LOTRO before. I am going to be REALLY vague about exactly what is coming, but let's just say I'm trying to make the story much more important to everyone in the game, not just those of high level.
SKILL COOLDOWN & WEAPON SPEED
Q: I have a game mechanics-related question. This has been discussed both recently and in the past, and even the lorebook gives contradictory information on this. Basically, are skill cooldowns affected by weapon speed or are those solely dependent on skills? If so, is there any other use for weapon speed besides seeing what your auto-attack cycle speed is?
A: Individual skill cooldowns are not affected by weapon speed, only the time before you can next execute subsequent skills. Attack with a fast weapon and you have to wait less time after that skill is done before your next skill will start. Some skills are designed to ignore the weapon speed related timer, but those are usually quite special and built [to?] allow a faster response.
MORIA: NEW MOUNTS
Any new mount variations made available between now and Moria will mostly be saddle and color variations. However, we have a region coming up (you may have heard of of it) that ponies (and assumedly horses as well) dare not tread. This means that something new is coming.
MORIA: WARDEN & RUNE-KEEPER CLASSES
The Warden is a more "tank-y" class and is a master of marital combat, and must strike his blows in such a way to best finish off his enemies. The Rune-keeper is a master of words, and uses those to either damage his enemies or inspire his allies.