Shorn of verbiage, bad jokes and waffle, here is the gist of the information released during the latest Dev Chat session. Probably more hard information percolated through on this occasion that is usual in these sessions.
NEW REGIONS IN BOOK 14
Book 14 has little in terms of new playable landscape for players to explore. We are introducing a small portion of Eregion to support our epic story but mostly the efforts of the World Team for Book 14 settled firmly in the realm of bug fixing.
NEW INSTANCES IN BOOK 14
Q: Where will the new 6 man instances take place and what size will they be?
A: They will take place in... familiar locations. As for scope, I designed them to be pretty quick, a 1/2 hour to an hour, but unpredictable and a bit random. Let's just say, you haven't seen any instances like this in LOTRO before.
NEW SCHOLAR RECIPES IN BOOK 14
There are a number of new scholar recipes coming online in book 14 - some for potions, others for new dyes and wall colours for your home, improved battle lore scrolls, and one-use recipes that allow you to make items that will be very handy for other professions.
THE RAIDING BUG
Q: Will the infamous raid vitals bug that is afflicting European LotRO players be fixed in time for Mines of Moria?
A: I have been told that the Raid vital bug has been fixed for Book 14. Or so they tell me!
ANUMINAS & OTHER ARMOUR SETS
There are new armour sets in book 14 and the Annuminas armour set has seen a very good upgrade. Additionally, helegrod has been changed over to use bartering.
UNSPECIFIED BOOK 14 CHANGES
I'm pretty excited about Book 14. I got to create something for this update that I have never done before, and we have never seen in LOTRO before. I am going to be REALLY vague about exactly what is coming, but let's just say I'm trying to make the story much more important to everyone in the game, not just those of high level.
SKILL COOLDOWN & WEAPON SPEED
Q: I have a game mechanics-related question. This has been discussed both recently and in the past, and even the lorebook gives contradictory information on this. Basically, are skill cooldowns affected by weapon speed or are those solely dependent on skills? If so, is there any other use for weapon speed besides seeing what your auto-attack cycle speed is?
A: Individual skill cooldowns are not affected by weapon speed, only the time before you can next execute subsequent skills. Attack with a fast weapon and you have to wait less time after that skill is done before your next skill will start. Some skills are designed to ignore the weapon speed related timer, but those are usually quite special and built [to?] allow a faster response.
MORIA: NEW MOUNTS
Any new mount variations made available between now and Moria will mostly be saddle and color variations. However, we have a region coming up (you may have heard of of it) that ponies (and assumedly horses as well) dare not tread. This means that something new is coming.
MORIA: WARDEN & RUNE-KEEPER CLASSES
The Warden is a more "tank-y" class and is a master of marital combat, and must strike his blows in such a way to best finish off his enemies. The Rune-keeper is a master of words, and uses those to either damage his enemies or inspire his allies.
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2 comments:
"The Warden is a more "tank-y" class and is a master of marital combat,"
You meant "martial" combat, right? ;)
"Marital combat": that's a lovely typo, and I missed it entirely! But I won't correct it, since it's a direct quote from the dev chats. On the other hand, maybe they really did mean "marital", in which case an entirely new light is cast on the Warden debate....
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