Wednesday, 18 August 2010

PROTECTIONISM IN LOTHLORIEN?

In the days before the Mirkwood expansion, if you tried to swim across the Anduin from the western shore in Lothlórien, you could usually get to about a hundred meters or so from the eastern shore before a Felarrow orcish archer one-shotted you: "Aaargh! Glug!"... Some us would try and sneak past them, and a few players actually managed to set foot on the forbidden shore long before they were supposed to. Come the expansion, of course, those cany elves set up a water-taxi to get us across, and the Felarrows were redeployed  in North Mirkwood.

A couple of days ago, feeling the need for some cooling exercise, I set of on a leisurely swim across the Anduin from the point on the western shore where the abandoned boat has been pulled up the bank. Imagine my surprise when, about halfway across, I suddenly and unconditionally died: "Aaargh! Glug!", and not a Felarrow in sight. Instant death by game designer fiat, and no option to withdraw. What the hell? I was swimming from friendly territory to recently reconquered (and fully explored) territory. Why the bolt from heaven? And if for some reason you musn't now swim across the Anduin at a point where you were once perfectly able to do so, what's wrong with a good old invisible wall, or a sudden rapid?

Personally, I suspect old-fashioned protectionism; this is clearly a move to restrict lawful trade and protect the Lothlórien river-crossing monopoly. Will the IMF please investigate?

Friday, 30 July 2010

SKIRMISH POINTS TO REWARD CLASSIC INSTANCES

Back in March, I had been wondering what the future of skirmish points was likely to be, and whether they would be worth anything in days to come. Now the latest Developer Diary has come up with a partial answer:

"Classic instances will use the Skirmish reward system with some modifications and additions. What does this all mean in plain English? Classic instances will use the Skirmish reward system. All normal item drops from monsters and bosses have been replaced by Skirmish marks. Any spaces, like Annúminas or Helegrod, that had barter systems in place have had their item drops and barter NPCs removed. However, have no fear – many of the unique items that could be acquired from all instances have been added to a new Skirmish camp vendor: the Classic vendor. New unique tokens are also awarded for Classic quests and Challenge mode. In addition, we’ve put Legendary Item jackpots on end bosses, and even small chances to drop Tomes that permanently increase your character’s base stats! To sum up, Classic instances will give you everything they did before, except now they share a unified reward system."

So skirmish points will not only continue to be with us, but are to acquire additional purchasing power. What this doesn't answer is my original question, namely whether Scrolls of Empowerment will continue to be available in exchange for SPs, and at what cost. This is more than a minor quibble, for one simple reason: for those of us at l.65, with characters almost fully maxed out in every possible way (since we've had little else to do for the last eight months!), the odds are that few of the rewards for Classic instances will be of much interest. Since the basic stat Tomes mentioned above are to be drops rather than purchasable rewards, Scrolls of Empowerment, hopefully usable on a new tier of Legendaries, still look like being the only really useful investment for an end-game player.

And isn't it about time we got a separate currency and reward item menu, if only to make some space in bags, chests and other storage modules?

Thursday, 10 June 2010

RUNNING FREE

So, LOTRO is going Free to Play in the autumn. I can't say this came as a surprise; given how hard Turbine and Warner have been pushing F2P and micro-transactions in Dungeons & Dragons Online, it was pretty much inevitable they would hit LOTRO sooner or later. The big question is, how will this affect the core group of dedicated players? There have been some outraged responses on the forums, but to be honest, I'm inclined to see this as a positive development.

Why? Well, for one thing, there is the inescapable fact that for the last seven months, there has been a marked decline in the game which no amount of obfuscation can hide: on the one hand, the almost total lack of any new input since Mirkwood (I still refuse to take Vol.III/Book 1 in any way seriously), and on the other, the news that key Turbine developers were taken off LOTRO and put to work on other projects. It became obvious that LOTRO was being starved of funds, and risked dying a slow death by a thousand cuts. Something had to be done, and that something turns out to be going F2P.

Will this have a negative effect on existing players? Not in any way that I can see. Lifetime subscribers will acquire VIP status, and will continue to play free on a day-to-day basis. While it's not entirely clear how major new expansions will be paid for, that's hardly an issue: whether we buy major expansions, as we've done so far, or purchase them from the LOTRO store, really makes no difference. As for micro-transactions in actual items, I honestly don't think this will make the slightest difference to existing players, since apart from some starter kits of low-grade weapons and armour, the items available for sale will have no effect on performance. If the store goes on to do a booming business in summer hats and wet fish, it's no skin off my nose...

At least this way we will finally be getting new content. Reports from DDO players are almost entirely positive about the rejuvenating effect of going F2P, and apparently a respectable amount of new content has indeed been forthcoming. One possible downside which has been commented on has been the possible influx of "WoW-type mindless idiots", but this strikes me as a wild exaggeration. For one thing, basic F2P access will be strictly limited to certain areas, so that much of the time we wouldn't even see any of these rumoured barbarian hordes. For another, why would such players flock to LOTRO in the first place, rather that the Other Game itself? That said, I wouldn't be averse to making the RP servers in Europe (and in the States, if Turbine decide to set one up) VIP only.

What I am less happy about, though, is that this development clearly means we won't see any additional content until F2P is launched in the autumn (September? October?). It's going to be a long summer. Hope you all have a good time fighting your way up to the Lieutenant...

Wednesday, 2 June 2010

STUCK IN THE DOLDRUMS

It's June 2nd today, exactly six months - half a year - since Siege of Mirkwood was released on December 1st. That's a long, long time to go without any updates (ignoring the ridiculous Oath of the Rangers which came out on March 1st), and with no word of anything to come other than vague mutterings about some announcement which might or might not be made at E3.

Inevitably, I haven't been spending much time ingame, other than to lead kinship raids into Barad Guldur twice a week (we are just getting to grips with the Lieutenant). Given that the BG raid is really all that's available for end-game players - of whom there's an awful lot by this time, less of course those who've left the game in sheer frustration - I've been wondering just why BG is still on a weekly reset. If it were reset twice weekly, as I seem to remember Nornúan used to be, we old-timers could at least get in a few extra cracks at doing something halfway interesting. It shouldn't take Turbine more than a few minutes worth of programming, is unlikely to cause offense to anybody, and might even reduce the overall volume of grumbling for a short while...

Thursday, 29 April 2010

SWINGS & ROUNDABOUTS

With mounting worries about the LOTRO’s future after the Warner Bros buyout, allied to speculation about Turbine’s financial health (WB wouldn’t have bought it if it wasn’t profitable or it wouldn’t have been sold if it was in good health – take your pick!), there has been a marked tendency for observers, educated and otherwise, to ascribe the apparent decline in the game’s quality over the last year to the lifetime subscription experiment. While conceding the value of the original financial shot in the arm during LOTRO’s early days, the argument goes, we lifetime subscribers are now parasitic on the game, contributing nothing to development. Indeed, some forum posts have suggested, lifetime subscribers are largely responsible for the current doldrums. By the same token, many lifetimers moan that for these reasons, Turbine regards them as less that the dust on its feet, and completely fails to take their interests to heart – the not illogical implication here being that this particular group of players is more likely to be picky and demanding.

I say that’s rubbish. It’s true that lifetimers no longer pay a monthly subscription; on the other hand, this scenario completely ignores the crucial fact that lifetime subscribers actually represent a large and essentially captive pool of customers for paid expansions. Let me put it this way: say that a monthly subscriber, cheesed off by the paucity of content since Vol. III/Book 1 was released earlier this year, decides to cancel his subscription on 1 May. From this point on, both the lapsed subscriber and a lifetime subscriber are contributing the same amount to Turbine’s kitty, namely nothing. However, let’s be optimistic and say that on 1 November, Turbine release a wonderful new boxed expansion, with a new landmass and even (as long as we’re dreaming) a fully revised LI system, retailing for about 30 euros. My guess is that at that point, the vast majority of lifetime subscribers, even those who perhaps haven’t logged on since early summer, will fork out for the expansion – after all, the game hasn’t cost them anything for over half a year, and what’s more, there is little or no hassle involved. However, what are the chances that lapsed monthly subscribers will do the same, given that just buying the box won’t be enough – they’ll also have to go to the trouble and expense of re-subscribing?

Lifetime subscriptions may or may not have been a good thing for Turbine from an actuarial point of view; that depends very much on the specifics of the company’s financing and accounting. But I don’t believe that ongoing financial problems, if any, can be ascribed to the existence of lifetime subscribers; if we don’t pay for the swings, we pay for the roundabouts, and we mostly do so quite happily.

Friday, 23 April 2010

TURBINE PRIORITIES

On 16 April, players on Codemasters forum were asked to respond to the the following in the Talk to the Community Team thread: "You are given the opportunity to move two items to the top of our priority list. Choose two of the following items and assign them either first priority or secondary priority: Radiance, Legendary items, Housing, Kinships, PvMP, General itemization (loot, rewards), New Skirmishes, New Raids, Revamping old Raids/instances, Trait/deed revamp".

By the morning of the 23rd, 139 players had responded with the following choices:

• 89:  PvMP
• 52:  Legendary Items
• 22:  New raids and skirmishes
• 20:  Radiance
• 19: Trait/Deed revamp
• 16:  General itemisation
• 14:  Revamping old raids/instances
• 10:  Housing
•  9:   Kinships

That's a huge majority (of those responding, obviously) in favour of improved PvMP; many of those selecting PvMP didn't even bother to make a second choice. Next came Legendary Items, with dozens of different suggestions; the gist of these was "either improve the system or scrap it!". I was mildly astonished to see new raids come in a relatively lowly third with just 22 votes, but if you add the 14 votes for revamping old raids, it becomes clear that many players are unsatisfied with the level and quality of raids currently available. Those picking radiance as an item to be fixed were brief and almost unanimous: "scrap it".

Will this affect Turbine's plans in any way? I'm inclined to think that it will, given how bluntly the question was put: not "what would you like to see done", but the much more direct "move two items to the top of our priority list". It would be foolish of Turbine to be so upfront about soliciting input, only to ignore it.

Sunday, 11 April 2010

EVALUATING LOTRO'S RAIDS

A week or so ago, I posted a poll on the Codemasters forum asking people to say which of ten raids (including a raid-like instance) their current kinship had completed, the requirements being that all the bosses had been killed at least once, and that at least 80% of the participants belonged to the kinship. The raids included Ferndúr the Virulent, Master of Imlad Balchorth; Helegrod; Udunion the Rogmul; Bogbereth; The Rift of Nurz-Gashu; The Watcher in the Vile Maw; Nornúan the Turtle; Dar Narbugud; and Barad Gularan in both Easy and Hard modes. Despite the obvious methodological flaws (survey limited to forum readers, inadmissibility of PUGs, etc.), I was hoping to get some sense of both the difficulty and popularity of the LOTRO raids to date.

In practice, the biggest problem was that the relative inflexibility of the CM poll mechanics made it impossible to avoid multiple postings by different members of the same kinship; this means that absolute numbers cannot be trusted - for example, 34 people claimed that their kinship has completed Barad Guldur in easy mode, but does this mean that 34 separate European kinships have done so? It's obviously impossible to say. On the other hand, there should be little or no distortion due to boasting, since kinship names were not posted. It was also questioned whether the survey ought not to distinguish between raids completed on level, and those completed later (i.e., was a raid completed with l.50 or l.65 players?). My gut feeling here is that in general, even semi-serious raiding kinships would be most likely to complete a raid on or near level. In any case, over a period of about a week, 103 people took part in the poll. What follow are the results in some detail, running from the highest to the lowest completion rate.

1. Nornúan the Turtle: 96.12 %
With the highest success rate (only four kinships did not list him), Nornúan is also the easiest and quickest raid in the game, with an average completion time of under 5 minutes. Though technically a raid, in some ways it's a bit silly to compare Nornúan to, say, a raid like the Rift which, when done at level, can take a competent kinship two evenings to complete.

2. The Rift of Nurz-Gashu: 92.23 %
Everybody's favourite: difficult, demanding, well-designed, with good rewards. Not surprisingly, the second-highest completion rate, despite being vastly more demanding than the nominal first.

3. Bogbereth: 86.41 %
Another quick and simple raid, easily accessed, it was in fact designed as a "learner" raid and could be farmed by a much smaller group even at l.50.

4. The Watcher in the Vile Maw: 79.61 %
The first radiance-gated raid. Despite being quite easy of access and containing a single boss with no trash mobs, the exact tactics required are tricky, and many kinships struggled to learn the fight, particularly as the designers made several changes to the combat mechanics over time. The fact that even at this relatively late date, 20% of the kinships represented in the poll have not completed this raid is indicative of the problems raised by radiance gating.

5. Helegrod: 78.64 %
I was surprised to see Helegrod achieve this percentage, since almost every kinship would struggle to field a 24-man force over the two evenings necessary to complete this very, very long raid. My guess is that there has been some gentle cheating here, and that some of the raids were perhaps nowhere near 80% single-kinship participation.

6. Udunion the Rogmul: 78.64 %
Technically not a raid, but a very hard fight which required a fellowship to defeat several bosses before reaching Uduniuon. The relatively lower completion rate is almost certainly due to the difficulty of access; at level, reaching Barad Gularan was a feat in itself, and a wipe meant that the entire journey had to be repeated again.

7. Dar Narbugud: 73.79 %
The second radiance-gated raid, with the success rate dropping to just under three-quarters of the kinships polling. Most people dislike DN, with its heavy trash mob population and unimaginative graphic design.

8. Ferndúr the Virulent: 70.87 %
It's not surprising that Ferndur has the lowest completion rate of all the early raids, as many people don't even know of his existence; you only find out about him after competing a long string of quests. The raid is non-instanced, however, so you might just stumble across him if you travel far enough into Imlad Balchorth.

9. Barad Guldur (Easy Mode): 33.01 %
Barad Guldur is the third and most heavily gated raid; you cannot realistically even attempt it without +120 radiance, and the deeper into it you go, the more radiance you will need. There are only three bosses, but each needs to be defeated in both easy and hard modes, making it in effect two raids. The biggest obstacles to success in Barad Guldur are the nightmarish so-called trash mobs fights which precede each boss; not only are they difficult and time-consuming, but unless the boss is defeated, they reset in under an hour. This last and utterly inane detail makes learning a boss fight almost impossible, since you normally get no more than two chances before the lead-in fight resets and you have to spend anything up to another hour fighting your way back in order to try again. Frankly, very few kins other than hard-core raiding kinships can devote the enthusiasm and time necessary to overcome such handicaps, so it comes as no surprise to find the success rate crashing to 33%.

10. Barad Guldur (Hard Mode): 12.62 %
For hard mode, the completion rate drops again by two thirds from the easy mode rate. And remember, that's 12.62 % of what we can assume to be the moderately serious to hard-core group of raiding kinships, not of all the kinships on the server. Overall, I am prepared to guess that less than 2% of all kinships, and maybe 1% of all players, will ever complete Barad Guldur in hard mode. While that might be acceptable if it were due to a fiendishly designed and tricky raid, it is unacceptable as the result of a) the radiance gating system, and b) the glaring chicanery of trash mob fights which reset after almost every wipe.

Conclusion: While this admittedly rather superficial survey probably tells us nothing we didn't already suspect, it's still good to get confirmation. Using the information gathered, I plan to look into ways of hopefully performing a more elaborate and accurate survey, perhaps by means of questionaires addressed to kinship leaders or kinship raid officers.

Monday, 5 April 2010

THE DREADED NINJA


In case it's not immediately obvious, the fragment of an ingame log, above, posted on Codemasters forum yesterday and immediately copied onto a number of private forums, refers to something which took place on the Laurelin server. The player identified as Denwyn was leading a fellowship in the Sammath Gul instance, where the rare Symbol of Celebrimbor dropped after the group successfully took down Gorothul. All six players rolled for the item, with the leader scoring a lowly 7; immediately after the roll, the leader assigned the item to himself and left the fellowship. In game parlance, to acquire loot items by fraud of any kind is to ninja them.

The player concerned, a Hunter once known as Deniro, promptly changed his name once again to "Alitis", arguing a certain amount of premeditation (whether he knows it or not, by the way, his new name is the Greek word for "thug"). Now, Codemasters have rules about naming and shaming which forbid the outing of bad player behaviour on their forums, which means that by the time you look for it, the thread may have been deleted. CM Gamemasters are also under strict instructions not to take any action over player v. player complaints of things like ninja looting. I can see where they are coming from, of course - to do otherwise would almost certainly lead to a flood of trivial or even malicious complaints, quickly swamping the system. However, it strikes me that in a few serious, well-documented cases, or those where the same player has consistently been reported for abusing the rules and/or disruptive behaviour, there is every justification for GM intervention leading to a partial or total ban. The proof is easily available in the form of game logs like the one above, and I believe there are catch-all rules about harassing and inappropriate activity which could certainly be made to cover blatant ninja looting. And it's in nobody's interest to have thugs running around ingame - not even, or perhaps particularly not even the publisher's.

Monday, 29 March 2010

WHEN NO NEWS IS... NO NEWS

Feeling mildly curious about whether Turbine had revealed anything about its future plans for LOTRO at PAX East, I just now did a Google search and came up with what looked like an interesting link to a site called The No News ("Where no news, is gaming news!"). What follows is the complete extent of the information provided:

Next we moved onto Turbine who are the creators of Lord of the Rings Online and Dungeons and Dragons Online. Something I didn't know was that they are actually from here in Boston and were pumped that their hometown was finally hosting the expo. He discussed the new content in LOTRO and D&D Online and were actually giving away free copies of LOTRO and I believe there were members of Turbine signing the copies they were giving away.

He (who he?) discussed the new content in LOTRO, did he? That's fascinating. And, umm.... could we, like, share same? No? Well, never mind, I'm really happy about your free signed copy.

Late edit:
Eric Musco of The No News has added a comment to the effect that the real interview with Adam Mersky of Turbine can be found here; it seemed only fair to add his link to the original post...

Friday, 26 March 2010

SKIRMISH POINTS: WHAT WILL THEY BE WORTH TOMORROW?


Every form of barter currency appearing to date in LOTRO has turned out to be, in effect, non-transferable. Vile Coins, Rift-iron Coins, Battered Annuminas Armour, Marks of Triumph... Remember those? All water under the bridge by now, or just rubbish cluttering up chests. Medallions of Moria and Medallions of Lothlórien, collected with so much effort, are worth little or nothing to players currently at l.65.

Will we see the same thing happening with skirmish points? A lot of people will be upset if it does. By the end-game, unless you spend them on upgrading your soldier, the only really valuable item you can barter for skirmish points is the Scroll of Empowerment, which costs 1,950 SP and will upgrade a LI legacy by one tier - but, at the moment, it only works on l.65 LIs. Now a lot of players, myself included, have already upgraded as many legacies as we care to on our current LIs, and are simply collecting SPs in view of the inevitable next upgrade, or even the eventual appearence of First-Age LIs. We are assuming (gambling, if you prefer), that Scrolls of Empowerment suitable for the next lot of LIs, whatever they turn out to be, will still be available in exchange for our accumulated SPs. Should this prove not to be the case, we will find ourselves in the same position as holders of Imperial Russian government bonds the day after the Bolsheviks seized power...

On the other hand, if skirmish points continue to be valuable after the next upgrade, albeit perhaps hit by inflation (i.e., scrolls may have doubled in price), LOTRO will have taken the first welcome steps towards the goal of a reliable,  long-term barter currency.