Monday, 28 July 2008

LOTRO ECONOMY UPDATE

The appearance of new content usually provokes rumbles in the LOTRO economy, and Book 14 has been no exception. One major new factor has been the ring lore quests - 70,000 of them per server before the gates to Eregion are opened. Each of the 70,000 quests is rewarded with a chest containing a item of some kind; these range from second-tier rep items all the way up to (or so rumour, or a single post on the Codemasters forum would suggest) a Helchgam's slime - one example of which was sold on the AH about a month ago for 20G. Don't hold your breath, though.

The vast majority of rewards are third-tier rep items, and this has definitely impacted on their price in the AH. Luistins (Lossoth rep items) which were selling for up to 475s in early July are now averaging 150s, and War Dispatches are down to around 300s from 450s. In general, the best-selling rep items are still those for the tougher or more useful factions, namely Lossoth, Council of the North and Elves of Rivendell, and while the price of these has all dropped, the demand is still there.

Interestingly, though Beryl Shards are now dropping (though not very often) from more mobs than before, the price of this perennial market indicator has remained surprisingly firm throughout July, and still averages about 750s. Exceptional Hides, most easily farmed in Forochel, are also maintaining their price, averaging about 400s for fifty.

Slightly more recipes seem to be dropping from mobs. Though down by about 25% on a couple of months ago, top prices can still be achieved by recipes for polished weapons and engraved beryl jewelery; recent examples were 1G, 500s for a Polished Ancient Steel Dagger recipe, and 2G, 100s for an Engraved Beryl Earring recipe. The new woodworking recipes and scholar's dye recipes are also in demand at the moment, but the market for the commoner recipes, including many that are single-use, has sagged badly.

Sunday, 27 July 2008

LEGENDARY ITEMS


Legendary items have made their first appearance with Book 14. So far, we have seen items in four categories: “Common” (usually grey icons), “Uncommon” (green icons), “Rare” (purple icons) and “Incomparable” (teal icons). The colour coding has not been entirely uniform, since a number of items such as trophies and components don’t always follow the rules, but it is usually valid for armour, weapons and jewellery. It is worth noting that there has been some confusion in the past over the precise character of “Legendary” items; for example, the LOTRO online database MMODB includes a long list of Legendary items which are in fact only Incomparable (teal).

It is now confirmed that the icons for true Legendary items will have a gold (or deep yellow) background to their icons. So far, four Legendary items have surfaced, but disappointingly, they turn out to be nothing more than re-classified Balrog drops: a necklace, an earring, a pocket item and the Wig-feld cloak. The three items of jewellery are good but not stunning, and depending on your class, they may or may not be an improvement on the best teals; Wig-feld is probably the finest general-purpose cloak available to date. All four of these drops are rare to extremely rare.

Saturday, 5 July 2008

THE DROWNED KING


Rarely Seen Sights, II: The Drowned King

One of the best things about LOTRO is the way in which the designers have lavished care and imagination on all aspects of the world, not just the ones directly implicated in moving the plot forward; this means that the more adventurous players - the ones who take pleasure in exploring Middle-Earth, rather than just running a race with themselves - are constantly coming across interesting scenes and arresting details.

This giant statue of an Arnorian king, half-drowned in the waters of Lake Evendim, can be found in the warren of submerged docks and streets in the south-west corner of Annuminas, in the shadow of the island fortress; the area is clear of Angmarim patrols and there are no material rewards to be found there, but it is one of the game's more magical spots, particularly by moonlight.

Thursday, 26 June 2008

LATEST DEV CHAT DIGEST

Shorn of verbiage, bad jokes and waffle, here is the gist of the information released during the latest Dev Chat session. Probably more hard information percolated through on this occasion that is usual in these sessions.

NEW REGIONS IN BOOK 14
Book 14 has little in terms of new playable landscape for players to explore. We are introducing a small portion of Eregion to support our epic story but mostly the efforts of the World Team for Book 14 settled firmly in the realm of bug fixing.

NEW INSTANCES IN BOOK 14
Q: Where will the new 6 man instances take place and what size will they be?
A: They will take place in... familiar locations. As for scope, I designed them to be pretty quick, a 1/2 hour to an hour, but unpredictable and a bit random. Let's just say, you haven't seen any instances like this in LOTRO before.

NEW SCHOLAR RECIPES IN BOOK 14
There are a number of new scholar recipes coming online in book 14 - some for potions, others for new dyes and wall colours for your home, improved battle lore scrolls, and one-use recipes that allow you to make items that will be very handy for other professions.

THE RAIDING BUG
Q: Will the infamous raid vitals bug that is afflicting European LotRO players be fixed in time for Mines of Moria?
A: I have been told that the Raid vital bug has been fixed for Book 14. Or so they tell me!

ANUMINAS & OTHER ARMOUR SETS
There are new armour sets in book 14 and the Annuminas armour set has seen a very good upgrade. Additionally, helegrod has been changed over to use bartering.

UNSPECIFIED BOOK 14 CHANGES
I'm pretty excited about Book 14. I got to create something for this update that I have never done before, and we have never seen in LOTRO before. I am going to be REALLY vague about exactly what is coming, but let's just say I'm trying to make the story much more important to everyone in the game, not just those of high level.

SKILL COOLDOWN & WEAPON SPEED
Q: I have a game mechanics-related question. This has been discussed both recently and in the past, and even the lorebook gives contradictory information on this. Basically, are skill cooldowns affected by weapon speed or are those solely dependent on skills? If so, is there any other use for weapon speed besides seeing what your auto-attack cycle speed is?
A: Individual skill cooldowns are not affected by weapon speed, only the time before you can next execute subsequent skills. Attack with a fast weapon and you have to wait less time after that skill is done before your next skill will start. Some skills are designed to ignore the weapon speed related timer, but those are usually quite special and built [to?] allow a faster response.

MORIA: NEW MOUNTS
Any new mount variations made available between now and Moria will mostly be saddle and color variations. However, we have a region coming up (you may have heard of of it) that ponies (and assumedly horses as well) dare not tread. This means that something new is coming.

MORIA: WARDEN & RUNE-KEEPER CLASSES
The Warden is a more "tank-y" class and is a master of marital combat, and must strike his blows in such a way to best finish off his enemies. The Rune-keeper is a master of words, and uses those to either damage his enemies or inspire his allies.

Thursday, 19 June 2008

BEST OF THE BOWS


This is an (almost?) complete set of the best projectile weapons in LOTRO as of Book 13, drawn from my priceless collection. Cudur, Bane of Forvengwath and Fortified Black Ash Bow are clearly the best available. I normally have Cudur equipped, and carry the other two in my pack. Cudur becomes available after you reach Rank 4 with the Free Peoples in the Ettenmoors; it costs 3 Luminous Spirit Stones and a further quantity of Glimmering and Dull stones, all of which can either be found in the Delvings of Fror or purchased at the AH. It should be possible to achieve Rank 4 after 2-3 days fighting in the Ettens.

Bane of Forvengwath
drops from the first Gatekeeper in Balad Gularan; unfortunately it seems to be fairly rare drop; on the plus side, he isn't that hard to down, and a determined fellowship could farm him. Fortified Black Ash Bow is of course a crafted item. Bow of Keria is a reward item for completing Book 13, and therefore quite achievable for a l.46 or so player. Bow of the Hunt is the reward item for completing the Hunter class quest; it's a nice bow, but usually, by the time most Hunters complete the quest, they will be close to getting something better.

The crossbow Nathfeig, another Barad Gularan drop, is useful to keep around when going after dragon kind (+7), which includes all the worms. Gautar's Ironwork Crossbow (an Angmar/Myrkworth drop) is the best I've been able to come up with as far as dealing out ancient dwarf-make damage is concerned, but there may be something better out there. Finally, Tongannel's Joy is a reward for the Trollshaws quest "Cause for Joy" which comes in very handy when you're in the mid-40s, and was my favourite bow for a long time.

Sunday, 15 June 2008

THE DEATHLY FALLS


Rarely Seen Sights, I: The Deathly Falls

Down an obscure dead-end, at the far western end of Imlad Balchorth, travelers fleeing perhaps from the evil wights and spirits which infest the land might stumble upon this awesome waterfall of poisonous water crashing down from Urugarth - the source of the lethal pools and lakes which are such a hazard of the area. Interestingly, the gates to the left appear to be a back-door into Urugarth itself - locked, alas, at least for the moment.

Saturday, 14 June 2008

SUMMER BLUES?

The next two to three months will likely prove important to the future of LOTRO. I'm assuming that Mines of Moria will not be released until September at the very earliest, with October being much likelier and even November an unlovely possibility. In the meantime, the game has been hit by an unfortunate combination of three factors; any one of the three alone could easily be shrugged off, but it's bad luck (and some bad management) that they should have hit simultaneously.

The first is simply seasonal. In the summer people go away on holidays (usually quite long ones if they happen to be Europeans), the days are longer, outdoor pursuits beckon, parents, significant others and spouses become even less understanding than in the darker days of winter and, what with one thing and another, most people spend significantly less time playing computer games. For the same reasons, people also buy fewer new games, which in turn leads to a small but significant drop in new players.

The second is the arrival of Age of Conan which, whatever its virtues or vices, has attracted a number of LOTRO players simply on the basis of novelty value. Some of them will stay with AoC, some are playing both games and most of them will, I suspect, drift back to LOTRO when the glitz has worn off. In the meantime, however, that represents another drop in activity.

Finally (and this is where bad management comes in), no matter what goodies Book 14 or, most likely, Mines of Moria eventually brings, it was a bad idea not to provide LOTRO players with some new raiding opportunities at the beginning of the summer. I know, I know, raids are not the be-all and end-all of online gaming. The point is, LOTRO is now 15 months old, and includes just two sets of raids, Helegrod and the Rift; this is plainly not enough. Most serious players have completed both raid sequences several times; in the case of the Rift, maybe even dozens of times in order to acquire complete armour sets. The result is that boredom is beginning to set in.

Consider: most average keen players probably hit the l.50 cap around Christmas time, so while they will have completed many of the new Forochel quests out curiosity, quests are simply never as interesting if you can't get experience from them. On the other hand, there are only so many times you can repeat the Rift raid chain, and once you have completed your set, it all becomes increasingly tedious (I know that if I have to face Barz one more time, I shall cut my own throat). Helegrod offers a more varied and interesting environment, but to be honest, how many kinships can rustle up 24 reasonably competent players often enough to make Helegrod adventuring accessible on a regular basis? A new 12-man raid coming out at the same time as Book 13 would have been an intelligent marketing move, particularly as the arrival of AoC was a known factor. I sometimes wonder whether the Delvings of Fror in the Ettenmoors may not perhaps have started out life as a potential raid venue which got side-tracked...

On balance, none of the above will in my view be enough to hold back LOTRO in the medium to long term, given its core client base of Tolkien fans and the very real positive aspects of the game (in a nutshell: looks, plot and updates), but it promises to be a slowish sort of summer... unless, of course, Codemasters choose to surprise us all.

Sunday, 1 June 2008

A FORMAL PORTRAIT

A formal portrait by Cornelius van Nackerling of Staddle, in the finest "Bree interior" style, of a collector surrounded by his trophies. Cornelius van Nackerling was highly regarded above all for his skill in rendering the effects of candle and fire-light on difficult materials such as velvet, silk, the steel of weapons and the fur of animal trophies. This particularly fine example of his late period goes on sale at the Bree Auction Houses in a week's time, starting price 200 gold.

Saturday, 31 May 2008

THE COWARDLY LIMB


Oddities of LOTRO, Part XXVII: The Hewn Arm

This terrifying disembodied arm creeps around the approaches to central Imlad Balchorth. Despite its fearsome appearance, however, it is shy and retiring by disposition, and if challenged by a determined enemy (such as the formidable Western Alliance fellowship depicted in the image above) it will display a distressing tendency to leg it towards the nearest empty crypt...

Tuesday, 20 May 2008

THE EPIC STORY LINE

For me, one of the most important aspects of LOTRO is the epic story line. It's one of the things that make LOTRO different from other MMORPGs - a developing plot in which players have an active role, giving them a real sense that the game world they are immersed in is dynamic rather than static. Of course, some books are better than others. Book 13 proved disappointing, as it mostly reduced the player to a hapless gofer: "Gofer this, now gofer that, then come back all the way round the bay and back here so that I can ask you to gofer something else that I forgot to mention the first time round...". In the main, however, the epic story line has produced some of the best moments in the game.

Problem is, I can't remember the half of it. I know, I could go through the completed epic quests one by one in the quest window and reconstruct the whole thing, but that would be really tedious, and wouldn't produce anything like a coherent narrative. I think the developers have missed an opportunity here. Why not have a book among your possessions which would include, chapter by chapter, a complete record of the epic plot line to date? In time, the chapters would become the chronicle of an alternate History of the War of the Ring, one running parallel to that of Frodo and the Fellowship of the Ring, whose protagonist would be the player.

It would be easy enough to implement - for one thing, except for the very early sections, the chronicle would be the same for everybody - and a hardly noticeable drain on server memory. Lots of of CRPGs have a variant of the system, with the best by far being that used by the last two volumes of the "Elder Scrolls". Check it out, please, devs.